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Craft: Incom/Subpro Z-95 Headhunter
Type: Long-range scout starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Varies widley
Cargo Capacity: 1 metric ton
Consumables: 2 weeks
Cost: 50,000 credits
Hyperdrive Multiplier: x2
Hyperdrive Backup: x12
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 45/1D
Scan: 70/2D
Search: 100/3D
Focus: 20/4D
Weapons:
2 Laser Cannons (fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/12/25
Atmosphere: 100-300/1.2/2.5 km
Damage: 4D
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This starfighter was remodeled into a long-range scout ship. Ideal for charting various star systems, or as the point in a convoy through turbulent space, the upgraded sensor package is truly second-to none.


  Designed for extended time without a support vessel, this variant can sustain a single crewman for as much as two weeks without taking on supplies. She lacks the speed and weaponry of the standard model, but does pack a class-x2 hyperdrive. Besides the radical sensor enhancements, it also boasts two fire-linked Taim & Bak laser cannons, and an armor rating comparable with many light freighters.


  Last owned by the Dorian Mining Consortium, she was used to prospect various ore deposits in the Y'breria Asteriod Belt. Yes, I mean THE legendary Y'brereia, the one with the suposed buried treasure from the First Colonial Insurgence during the reign of Xim the Despot. And try as we might, for some reason, the sensor data on the improved sensors is backlogged, and we can't wipe the navcomps. A good slicer might be able to extract something, but we at the Backlot have had enough of trying to crack it, and will sell it to anyone... provided that if they DO strike it rich, we get a 10% "finder's fee."

 

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