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| Craft: Incom/Subpro
Z-95 Headhunter Type: Long-range scout starfighter Scale: Starfighter Length: 11.8 meters Skill: Starfighter piloting: Z-95 Crew: 1 Crew Skill: Varies widley Cargo Capacity: 1 metric ton Consumables: 2 weeks Cost: 50,000 credits Hyperdrive Multiplier: x2 Hyperdrive Backup: x12 Maneuverability: 1D Space: 6 Atmosphere: 330; 950 kmh Hull: 4D Shields: 1D Sensors: Passive: 45/1D Scan: 70/2D Search: 100/3D Focus: 20/4D Weapons: 2 Laser Cannons (fire-linked) Fire Arc: Front Skill: Starship gunnery Fire Control: 1D Space Range: 1-3/12/25 Atmosphere: 100-300/1.2/2.5 km Damage: 4D |
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This starfighter was remodeled into a long-range scout ship. Ideal for charting various star systems, or as the point in a convoy through turbulent space, the upgraded sensor package is truly second-to none.
Designed for extended time without a support vessel, this variant can sustain a
single crewman for as much as two weeks without taking on supplies. She lacks the speed
and weaponry of the standard model, but does pack a class-x2 hyperdrive. Besides the
radical sensor enhancements, it also boasts two fire-linked Taim & Bak laser cannons,
and an armor rating comparable with many light freighters.
Last owned by the Dorian Mining Consortium, she was used to prospect various ore
deposits in the Y'breria Asteriod Belt. Yes, I mean THE legendary Y'brereia, the one with
the suposed buried treasure from the First Colonial Insurgence during the reign of Xim the
Despot. And try as we might, for some reason, the sensor data on the improved sensors is
backlogged, and we can't wipe the navcomps. A good slicer might be able to extract
something, but we at the Backlot have had enough of trying to crack it, and will sell it
to anyone... provided that if they DO strike it rich, we get a 10% "finder's
fee."